This is a map that Whoop_ass originally started which he then gave to me to finish. Only the layout for the cash drop was done when I received it and I've since added the safe rooms, weapons, items, and did all the lighting. I think about 15 months have passed since he gave me the map and me deciding to complete it, but I've never been very fast at mapping... ;-)
team_waste_beta1.zip (1,376 KB)
A medium sized urban/desert themed bagman map. I had originally planned on making a Counter-Strike style map similar to de_dust or de_village, but Kingpin influences die hard and it picked up some kpdm1 flavours on the way. This map uses textures made by Blazeeer and a custom sky made by Crinity. The CTF version is for the Colors CTF MOD.
team_maroc_beta1.zip (3,412 KB)
A revised version of Mayhem's Waterware House map [download original version]. I rebuilt the map from scratch to fix a few bugs gave it a bit more eye candy, but the layout and item placement is essentially the same. No more accidental burns on the fire barrels though. ;-)
team_water_warez_b1.zip (527 KB)
There aren't many custom maps for Kingpin that use the team_rc theme and I wanted to see what I could create using a similar theme. I put a fair amount of detail in this map to try compensate for can be a rather boring set of textures. This map was built with over 3000 brushes which makes it easily my most detailed map.
team_metro_beta1.zip (1,188 KB)
An urban themed version of [RnD]Matrix's X-Octagon Final map [download original version]. This map is very small so I rebuilt it from scratch. It's currently banned from the JEDI server due to it being overplayed. :-)
When I started creating this map I had originally envisioned it being similar to Whoop_ass's team_stash map but the end result is much more like Hogie's Floating Forts map. The custom textures used were created by evillair.
team_ph33r_final1.zip (1,139 KB)
An industrial themed bagman map. I got the idea for the bases from the Team Fortress Classic map "Push". I have also made a version of this map for the Colors CTF MOD.
My first ever bagman map. Like a true mapping newbie I copied a lot of the architecture from the Palace themed maps that came with the game. ;-)
This map was converted from Quake 1 (dm4) at the request of DirtyDog. Originally I was hesitant as I couldn't really see it how it the texturing was going to work out but it ended up being one of the easiest maps I've made.
A conversion of the Quake 1 deathmatch level (dm1). This map has been converted to Kingpin before but it had been poorly done so I created this 'proper' version.
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